
Hey there! I’m William!
- Currently at Rockstar as a Cinematic Animator
- Previously working at Superseed creating mocap and keyframed animations for various unannounced projects.
- Previously at Gamigo on Trove primarily as a gameplay animator, but I was also responsible for rigging and implementation. I’ve shipped 4 different player characters all with unique abilities and animations and several enemy characters in my time here.
- 3+ years experience as a 3D character animator with rigging responsibilities
- Well-versed in both realistic and stylized keyframe animation and experience with the motion capture pipeline
- Implementation of animation state machines for player characters and NPCs via Granny
- Knowledge of building/editing animation tools for Maya
- Unity experience.
I graduated from the University of Texas at Dallas in Fall 2019 (BA).
In my free time, I enjoy fencing, rock climbing, and rushing B-site every round.